VisioLink - Emotional Design
Emotion-Aware Wearable for the Visually Impaired
VisioLink is a wearable concept designed to empower visually impaired individuals by enhancing emotional awareness and expression. Developed as part of a research-led design initiative, it blends HCI principles, sensor-based feedback, and inclusive UX to create a multisensory experience. From breath detection to voice modulation, the device fosters emotional clarity and autonomy in everyday interactions.
Timeline
From initial research to concept validation over 4 months—developed alongside academic and freelance projects during my early explorations in wearable UX.
Background
I’ve always been drawn to the intersection of emotional design and accessibility. VisioLink was born from a desire to create technology that doesn’t just assist—but connects. Through interviews and co-creation with visually impaired users, I explored how ambient feedback could support emotional expression in a non-visual world. The result is a concept that prioritizes empathy, simplicity, and human-centered interaction.
Research & Findings
I dove into research onto how I could use braille and tactile interfaces on a wearable device.
For my target audience I wanted to focus on low vision and colour blinded individuals.
It was important to understand their perception and how they would use it. Common ground from a UX perspective which influenced VisioLink included:
Smaller screen
Minimum range of Commands
Simplicity - clear & concise
Fewer buttons
Tactile feedback
Voice guidance & feedback

It was a bit challenging on understanding how simple the device usability should be with the challenge of a visually appealing colour palette for the users.
Concept
The wearable would provide options for the user to procced with and bring the user to a more elevated mood.
Primary research included interviewing individuals from different continents and regions of public transport infrastructures.
6 x 2 Braille plates with dynamic mechanical pins will be used with a range of emotions range spanning from -3 which is extreme negative emotion to +3, high positive emotions.
Legend
Lowered pins = L
Raised pins = R
Example ranges and structures of the pins

Awareness
Through recommendations & promotional material.
Research & Pre-purchase
User learns about the features and benefits.
Purchase & Setup
Easy onboarding experience and personalized setup.
Daily Usage
User has access to therapeutic features of the wearable, with seamless tracking to understand the users behaviour.
Customer Support
Becomes an advocate and shares experiences and feedback for further development.



Sofia a visually Impaired individual, diagnosed with Protonopia colour blindess, is feeling overwhelmed with stress and anxiety as she becomes aware of a situation in her family.

VisioLink senses the change in her breathing & heart rate.

The Braille plates display the current emotion (-2 = Fear, anger, sadness)
She tries to seek some immediate emotional support to elevate her mood. As VisioLink has already understood the situation it offers a range of interactive experiences.
I understood that our target audience have a more heightened sense on their sensitivities thereby decided to provide these choices for our users.

Sofia selects the ‘motivational quotes’ option and proceeds to listen to the device. The wearable engages her to a more elevated mood.



The Braille plates keep the user engaged throughout the experience offered.
Conclusion & Findings
It was my first project on wearables and data manipulation in a form of emotions so I made many mistakes along the process.
The VisioLink project represents a significant step forward in my journey as a product designer. By tackling the challenge of enhancing emotional awareness for visually impaired individuals, I've not only expanded my technical skills but also deepened my appreciation for empathetic, user-centered design.







